Fan-Guide · Nicht mit Blaqk Magic Blue verbunden
Demonology Wiki
Paranormale Ermittlung auf Roblox: drei Beweise sammeln, Jagden überleben, 23+ Geistertypen im Journal identifizieren.
Laute Geräusche und Blitzlicht möglich. Maximale Grafik empfohlen.
Spielüberblick
Demonology ist ein kooperatives (oder Solo-) Horror-Ermittlungsspiel von Blaqk Magic Blue.
Geisterraum finden, drei Beweise markieren, Geist benennen, lebend extrahieren.
- —Release 12. Dez. 2024
- —Acht Beweistypen
- —Leicht bis Albtraum
- —Spirit Box nur per Text
Gekaufte Ausrüstung wird nach dem Job verbraucht.
Schnellstart — 5 Schritte
Diese Schleife pro Auftrag:
- 01
Rollen verteilen
EMF, Kamera, Kreuz/Salz.
- 02
Geisterraum
Thermometer und EMF-Töne.
- 03
Beweise legen
Buch, Laser, Box ohne Licht.
- 04
Journal
Gefundene ankreuzen, fehlende streichen.
- 05
Extrahieren
Identifizieren und aussteigen.
Journal-Taste: J (Desktop).
Alle Beweise
Acht Beweise, je drei pro Geist. Skinwalker täuscht Orbs.
Geisterschrift wird zu Inschrift erweitert.
| Evidence | Gerät | Bestätigung | Fehler |
|---|---|---|---|
| EMF Level 5 | EMF Reader | All five lights must illuminate, including the red light, with a sharp beep. Triggered when the ghost interacts, manifests, or starts a hunt near the device. | Lower EMF readings are common in the ghost room but do not count as evidence—only Level 5 confirms EMF5. |
| Handprints | Blacklight | Scan doors, windows, walls, and disturbed salt lines for green fingerprints or footprints after interactions. | Prints fade over time depending on difficulty—photograph or confirm quickly. |
| Spirit Box | Spirit Box | Use in the ghost room with lights off. Ask questions until you hear a response or see red caption text. | Roblox voice chat cannot be used for Spirit Box or Umbra Board prompts—use in-game text questions. |
| Ghost Orb | Video Camera / Head-Mounted Camera / Video Monitor | View the suspected ghost room through camera feeds for a small white orb. On Nightmare, orbs may drift if the ghost room changes. | Skinwalkers can fake Ghost Orb evidence—cross-check with a third evidence before marking. |
| Freezing Temperatures | Thermometer | Confirm when temperature drops below 0°C (32°F), or when you see breath fog, floor mist, and frozen windows in the ghost room. | Brief near-freezing spikes that rise again usually rule out Freezing Temperatures evidence. |
| Ghost Writing | Spirit Book | Place the Spirit Book on the floor in the ghost favorite room and wait for markings to appear inside. | A ghost throwing the book during a hunt can disprove writing evidence. Renaming to Inscription is planned (wall markings). |
| Laser Projector | Laser Projector + Video Camera | Place the projector in the ghost room; eligible ghosts show a faint silhouette when walking through the beam. Record via camera for confirmation. | Lower graphics to Manual level 1 if silhouettes are hard to see—reduces visual delay on some devices. |
| Wither | Observation (Flower Pot, metal, paintings) | Watch for rusting metal, wilting flowers, distorted paintings, and map decay over time—timing is random. | On the Prison map, certain NPC prisoner animations can act as Wither indicators. |
Geistertabelle
23 Geister — nach Patches im Journal prüfen.
| Geist | Beweise | Stärke | Schwäche | Tipp |
|---|---|---|---|---|
| Spirit |
| Can turn candle and lantern flames blue, reducing passive energy drain from lit flames. | No standout hunt modifiers—baseline ghost for learning routes. | Watch flame color during hunts; blue Holy Oil flames can confirm Spirit. |
| Wraith |
| Drains hunter energy; does not disturb salt lines. | Salt lines instantly disprove Wraith when crossed. | Lay salt early to narrow Wraith vs similar types. |
| Ghoul |
| Can hunt after Spirit Box use; does not disable electronics during hunts. | Electronic disable behavior helps distinguish from Skinwalker. | Test Spirit Box carefully—Ghoul may hunt immediately after responses. |
| Phantom |
| Very fast movement; blinks slower while hunting. | Less likely to hunt when multiple players are in line-of-sight. | Stay grouped on higher difficulties to reduce hunt frequency. |
| Shadow |
| Subtle temperature changes; less active in well-lit rooms. | Slow in lit areas, faster in darkness—control lights with Lantern. | Keep ghost room lit when possible to slow Shadow hunts. |
| Demon |
| Hunts frequently at high average energy; crosses have larger range and may float while burning. | Crosses are especially effective—spread two crosses for coverage. | Floating burning crosses indicate Demon, but Skinwalker can mimic—confirm with evidence. |
| Specter |
| Throws items often; rarely roams outside ghost room except during hunts. | Limited roaming makes ghost room identification easier. | Camp evidence tools in one room—Specter stays predictable. |
| Entity |
| Teleports between rooms and can teleport objects (smoke effect). | Rarely throws items—low interaction noise. | Use LIDAR and cameras to catch teleport smoke cues. |
| Skinwalker |
Falle: Do not mark Ghost Orb until three other evidences align—Skinwalker is designed to deceive. | Fakes Ghost Orb; mimics other ghosts abilities (Demon crosses, Spirit flames, etc.). | Four marked evidence means orb is fake; Ghoul lacks writing—use Spirit Book tests. | If three evidences plus orb match nothing, you have a Skinwalker. |
| Banshee |
| Breaks multiple windows or mirrors at once; unique hunt wail possible. | Mostly docile outside hunt windows—audio cues help ID. | Listen for glass-breaking patterns early in the job. |
| Wendigo |
| Hunts more often; prefers targeting groups. | Aggressive but identifiable via orb + writing + projector combo. | Avoid splitting the team on Nightmare when Wendigo is suspected. |
| Nightmare |
| Causes auditory hallucinations; afraid of lit rooms. | Keep lights on in ghost room to reduce activity. | Hallucinations can fake distant footsteps—trust equipment over audio alone. |
| Leviathan |
| Throws multiple objects; passively toggles lights off. | Light switching gives telltale signs during setup phase. | Watch light switches flick off without player contact. |
| Oni |
| Extremely fast during hunts; more ghost events and appearances. | Visible on Laser Projector reliably—confirm before Nightmare runs. | Prioritize projector footage; Oni is a top-tier threat on Nightmare. |
| Umbra |
| Silent footsteps; speed varies with lighting. | Slows in well-lit rooms—flood ghost room with Lantern or candles. | Pair light control with salt or cross defenses. |
| Revenant |
| Very low hunt cooldown; hunts chain when energy threshold is met. | Stops hunting after a kill until next threshold—clutch revive windows. | Do not confuse with Demon—Revenant pauses after downs, Demon chains. |
| Aswang |
| Speed increases after each kill; only ghost with both Wither and Ghost Writing. | Salt lines slow Aswang—use salt defensively during hunts. | Confirm Wither on Flower Pot or rusted metal before marking writing. |
| Dullahan |
| Appears headless in Photo Camera shots—bonus photo income. | Speed increases when hunters are in line-of-sight. | Break line-of-sight around corners during hunts. |
| Dybbuk |
| Can throw corpses; excessive chat messages may trigger hunts. | Keep party chat minimal on Dybbuk suspects. | Skinwalker can mimic corpse throws—verify Spirit Box responses. |
| Siren |
| Female model and voice; may hum in Spirit Box instead of answering. | Hum responses are a unique tell when Spirit Box is active. | Slows hunters in line-of-sight—break LOS during chases. |
| The Wisp |
| Walks through fire lines; can relight candles; hunts only from ghost room. | Fire lines do not block hunts—do not rely on fire alone. | If hunts always start inside ghost room, suspect Wisp. |
| Keres |
| Targets lowest-energy hunter; feminine Spirit Box voice; -10% speed per unique kill. | Energy Drinks and monitors counter targeting—stay above 90% in solo. | In solo, stay above 90% energy to avoid Keres interest. |
| Vex |
| Invisible on LIDAR; walks through walls while hunting (not furniture). | LIDAR empty ghost room strongly suggests Vex—watch corner-cutting movement. | Scan adjacent rooms with LIDAR; no red dots means likely Vex. |
Ausrüstung
Starter gratis, Shop pro Job verbraucht.
Keine Persistenz zwischen Jobs.
Starter
-
EMF Reader
Locates ghost room activity and confirms EMF Level 5 evidence.
-
Thermometer
Detects freezing temperatures—essential for ghost room discovery.
-
Spirit Box
Two-way ghost communication in dark rooms; confirms Spirit Box evidence.
-
Video Camera
Captures Ghost Orbs and Laser Projector silhouettes.
-
Blacklight
Reveals handprints on surfaces and salt disturbances.
-
Spirit Book
Place on the floor for Ghost Writing / future Inscription evidence.
-
Laser Projector
Makes certain ghosts visible as silhouettes when they pass through the beam.
Zuerst kaufen
-
Salt Canister
Creates lines that trigger handprints and disprove Wraith crossings.
-
Cross
Burns to repel hunts—critical versus Demons and high-difficulty runs.
-
Photo Camera
Earns bonus cash from ghost, evidence, and burnt cross photos.
-
Lantern / Lighter
Light control for Shadow, Umbra, and Nightmare encounters.
Endgame
-
LIDAR Scanner
Tracks movement dots—empty scans help identify Vex.
-
Defibrillator
Revives downed teammates on high-level Nightmare teams.
-
Rock Salt Shotgun
Ends hunts in emergencies—expensive but meta on Nightmare.
Kaufreihenfolge
Empfohlen:
- 1. Cross
- 2. Salt Canister
- 3. Photo Camera
- 4. Lantern / Lighter
- 5. LIDAR Scanner
- 6. Defibrillator
- 7. Rock Salt Shotgun
Jagdüberleben
Jagd bei ~85 % Teamenergie.
- Verstecken
- Kreuze auf Albtraum
- Salz-Schrotflinte
- Keres bei niedriger Energie
- Oni früh identifizieren
Einsatzorte
Eine Karte nach der anderen lernen.
Lincoln Street
Compact suburban house—good starter map with natural lighters in some layouts.
Lilim Lane
Features natural lantern spawns—useful for Spirit identification.
Asylum
Large multi-floor site with long sightlines; Wither visible in restrooms and guest areas.
Prison
NPC prisoners may animate during hunts; unique Wither-like tells on this map.
Office / Corporate Sites
Multiple rooms and electronics—Ghoul vs Skinwalker tests are common here.
Schwierigkeit
Mehr Risiko, mehr Belohnung.
| Stufe | Risiko | Belohnung |
|---|---|---|
| Easy | Low ghost aggression, forgiving hunts, lower payouts. | Best for learning evidence tools and journal workflow. |
| Medium | Balanced hunt frequency—recommended after starter jobs. | Solid cash and EXP without full Nightmare pressure. |
| Hard | Faster hunts, evidence fades quicker, less room for mistakes. | Higher payouts—bring crosses and photo camera. |
| Nightmare | Ghost room may change (orb drift), Energy Monitor disabled in rain, maximum aggression. | Top multipliers—4+ coordinated players with meta loadout recommended. |
Perks & Flüche
Tarot für erfahrene Teams.
- —Der Gehenkte — Kreuze
- —Die Herrscherin — Ausdauer
- —Verfluchte Objekte
- —Plüsch — Spirit Box
Tier List
Dämon und Oni bleiben Meta-Bedrohungen.
Tier List MakerEigene Tier List
FAQ
Wie viele Beweise?
Genau drei im Journal.
Skinwalker?
Falsche Orbs möglich.
Voice Chat?
Nein, nur Text im Spiel.
Geisterraum?
Thermometer unter 0 °C.
Handabdrücke?
Verblassen je nach Schwierigkeit.
Vex?
Leerer LIDAR, durch Wände.
Anfänger-Setup?
Kreuz, Salz, Laterne, Kamera.
Solo Albtraum?
Erst Mittel üben.
Updates
V1.9.0
Live — Journal prüfen.
Inschrift
Umbenennung geplant.
Vex & Keres
Neue Mechaniken.