Guía fan · No afiliada a Blaqk Magic Blue

Demonology Wiki

Investigación paranormal en Roblox: reúne tres evidencias, sobrevive a las cacerías e identifica más de 23 tipos de fantasmas con tu Diario.

Contiene sonidos fuertes, luces intermitentes y patrones que pueden molestar. Usa gráficos al máximo.

Resumen del juego

Demonology es un horror de investigación cooperativo (o en solitario) de Blaqk Magic Blue. Trabajas para Demonology Solutions, LLC en sitios embrujados con hasta seis cazadores.

Tu contrato: encontrar la habitación del fantasma, reunir tres evidencias únicas, marcarlas en el Diario, identificar al espíritu y extraer con vida.

  • Lanzamiento: 12 de diciembre de 2024; actualizaciones activas V1.9.x
  • Ocho tipos de evidencia; cada fantasma usa exactamente tres
  • Dificultades: Fácil, Media, Difícil, Pesadilla
  • Caja de espíritus / Tablero Umbra requieren texto; el chat de voz no funciona

El equipo comprado se consume al terminar el trabajo—planifica antes de desplegar.

Inicio rápido — investigación en 5 pasos

Repite este ciclo en cada trabajo hasta confirmar la identificación:

  1. 01

    Desplegar y repartir roles

    EMF/termómetro, cámaras y defensa (cruz/sal). Bebidas de energía en Pesadilla.

  2. 02

    Encontrar la habitación

    Barre con termómetro y audio EMF—la más fría suele ser la favorita.

  3. 03

    Colocar kit de evidencia

    Libro en el suelo, láser, caja con luces apagadas, sal y cámaras antes de cazar.

  4. 04

    Marcar el Diario

    Activa evidencias encontradas; tacha las ausentes. No marques orbes falsos pronto con Skinwalker.

  5. 05

    Identificar y extraer

    Cuando quede un fantasma, confírmalo y sal—fotos y cruces quemadas dan dinero extra.

Atajo del Diario: J en escritorio. Tres evidencias correctas filtran la lista.

Todos los tipos de evidencia

Ocho evidencias en Demonology. Cada fantasma deja tres. Verifica siempre—Skinwalker falsifica orbes.

La Escritura fantasma pasará a Inscripción (marcas en paredes). El libro sigue válido por ahora.

Evidence Equipo Cómo confirmar Errores comunes
EMF Level 5 EMF Reader All five lights must illuminate, including the red light, with a sharp beep. Triggered when the ghost interacts, manifests, or starts a hunt near the device. Lower EMF readings are common in the ghost room but do not count as evidence—only Level 5 confirms EMF5.
Handprints Blacklight Scan doors, windows, walls, and disturbed salt lines for green fingerprints or footprints after interactions. Prints fade over time depending on difficulty—photograph or confirm quickly.
Spirit Box Spirit Box Use in the ghost room with lights off. Ask questions until you hear a response or see red caption text. Roblox voice chat cannot be used for Spirit Box or Umbra Board prompts—use in-game text questions.
Ghost Orb Video Camera / Head-Mounted Camera / Video Monitor View the suspected ghost room through camera feeds for a small white orb. On Nightmare, orbs may drift if the ghost room changes. Skinwalkers can fake Ghost Orb evidence—cross-check with a third evidence before marking.
Freezing Temperatures Thermometer Confirm when temperature drops below 0°C (32°F), or when you see breath fog, floor mist, and frozen windows in the ghost room. Brief near-freezing spikes that rise again usually rule out Freezing Temperatures evidence.
Ghost Writing Spirit Book Place the Spirit Book on the floor in the ghost favorite room and wait for markings to appear inside. A ghost throwing the book during a hunt can disprove writing evidence. Renaming to Inscription is planned (wall markings).
Laser Projector Laser Projector + Video Camera Place the projector in the ghost room; eligible ghosts show a faint silhouette when walking through the beam. Record via camera for confirmation. Lower graphics to Manual level 1 if silhouettes are hard to see—reduces visual delay on some devices.
Wither Observation (Flower Pot, metal, paintings) Watch for rusting metal, wilting flowers, distorted paintings, and map decay over time—timing is random. On the Prison map, certain NPC prisoner animations can act as Wither indicators.

Tabla de identificación

23 tipos de fantasmas con evidencias y consejos. Datos de la wiki Fandom—verifica tras parches grandes.

Fantasma Evidencia Fortaleza Debilidad Consejo de cacería
Spirit
  • Handprints
  • Ghost Writing
  • Spirit Box
Can turn candle and lantern flames blue, reducing passive energy drain from lit flames. No standout hunt modifiers—baseline ghost for learning routes. Watch flame color during hunts; blue Holy Oil flames can confirm Spirit.
Wraith
  • EMF Level 5
  • Spirit Box
  • Laser Projector
Drains hunter energy; does not disturb salt lines. Salt lines instantly disprove Wraith when crossed. Lay salt early to narrow Wraith vs similar types.
Ghoul
  • Spirit Box
  • Freezing Temperatures
  • Ghost Orb
Can hunt after Spirit Box use; does not disable electronics during hunts. Electronic disable behavior helps distinguish from Skinwalker. Test Spirit Box carefully—Ghoul may hunt immediately after responses.
Phantom
  • EMF Level 5
  • Handprints
  • Ghost Orb
Very fast movement; blinks slower while hunting. Less likely to hunt when multiple players are in line-of-sight. Stay grouped on higher difficulties to reduce hunt frequency.
Shadow
  • EMF Level 5
  • Ghost Writing
  • Laser Projector
Subtle temperature changes; less active in well-lit rooms. Slow in lit areas, faster in darkness—control lights with Lantern. Keep ghost room lit when possible to slow Shadow hunts.
Demon
  • EMF Level 5
  • Handprints
  • Freezing Temperatures
Hunts frequently at high average energy; crosses have larger range and may float while burning. Crosses are especially effective—spread two crosses for coverage. Floating burning crosses indicate Demon, but Skinwalker can mimic—confirm with evidence.
Specter
  • EMF Level 5
  • Freezing Temperatures
  • Laser Projector
Throws items often; rarely roams outside ghost room except during hunts. Limited roaming makes ghost room identification easier. Camp evidence tools in one room—Specter stays predictable.
Entity
  • Spirit Box
  • Handprints
  • Laser Projector
Teleports between rooms and can teleport objects (smoke effect). Rarely throws items—low interaction noise. Use LIDAR and cameras to catch teleport smoke cues.
Skinwalker
  • Freezing Temperatures
  • Ghost Writing
  • Spirit Box

Trampa: Do not mark Ghost Orb until three other evidences align—Skinwalker is designed to deceive.

Fakes Ghost Orb; mimics other ghosts abilities (Demon crosses, Spirit flames, etc.). Four marked evidence means orb is fake; Ghoul lacks writing—use Spirit Book tests. If three evidences plus orb match nothing, you have a Skinwalker.
Banshee
  • Ghost Orb
  • Handprints
  • Freezing Temperatures
Breaks multiple windows or mirrors at once; unique hunt wail possible. Mostly docile outside hunt windows—audio cues help ID. Listen for glass-breaking patterns early in the job.
Wendigo
  • Ghost Orb
  • Ghost Writing
  • Laser Projector
Hunts more often; prefers targeting groups. Aggressive but identifiable via orb + writing + projector combo. Avoid splitting the team on Nightmare when Wendigo is suspected.
Nightmare
  • EMF Level 5
  • Spirit Box
  • Ghost Orb
Causes auditory hallucinations; afraid of lit rooms. Keep lights on in ghost room to reduce activity. Hallucinations can fake distant footsteps—trust equipment over audio alone.
Leviathan
  • Ghost Orb
  • Ghost Writing
  • Handprints
Throws multiple objects; passively toggles lights off. Light switching gives telltale signs during setup phase. Watch light switches flick off without player contact.
Oni
  • Laser Projector
  • Spirit Box
  • Freezing Temperatures
Extremely fast during hunts; more ghost events and appearances. Visible on Laser Projector reliably—confirm before Nightmare runs. Prioritize projector footage; Oni is a top-tier threat on Nightmare.
Umbra
  • Ghost Orb
  • Laser Projector
  • Handprints
Silent footsteps; speed varies with lighting. Slows in well-lit rooms—flood ghost room with Lantern or candles. Pair light control with salt or cross defenses.
Revenant
  • Ghost Writing
  • EMF Level 5
  • Freezing Temperatures
Very low hunt cooldown; hunts chain when energy threshold is met. Stops hunting after a kill until next threshold—clutch revive windows. Do not confuse with Demon—Revenant pauses after downs, Demon chains.
Aswang
  • Wither
  • Ghost Writing
  • EMF Level 5
Speed increases after each kill; only ghost with both Wither and Ghost Writing. Salt lines slow Aswang—use salt defensively during hunts. Confirm Wither on Flower Pot or rusted metal before marking writing.
Dullahan
  • Handprints
  • Ghost Orb
  • Laser Projector
Appears headless in Photo Camera shots—bonus photo income. Speed increases when hunters are in line-of-sight. Break line-of-sight around corners during hunts.
Dybbuk
  • Spirit Box
  • Handprints
  • Wither
Can throw corpses; excessive chat messages may trigger hunts. Keep party chat minimal on Dybbuk suspects. Skinwalker can mimic corpse throws—verify Spirit Box responses.
Siren
  • Spirit Box
  • Freezing Temperatures
  • Wither
Female model and voice; may hum in Spirit Box instead of answering. Hum responses are a unique tell when Spirit Box is active. Slows hunters in line-of-sight—break LOS during chases.
The Wisp
  • Ghost Writing
  • Wither
  • Freezing Temperatures
Walks through fire lines; can relight candles; hunts only from ghost room. Fire lines do not block hunts—do not rely on fire alone. If hunts always start inside ghost room, suspect Wisp.
Keres
  • EMF Level 5
  • Spirit Box
  • Wither
Targets lowest-energy hunter; feminine Spirit Box voice; -10% speed per unique kill. Energy Drinks and monitors counter targeting—stay above 90% in solo. In solo, stay above 90% energy to avoid Keres interest.
Vex
  • EMF Level 5
  • Laser Projector
  • Wither
Invisible on LIDAR; walks through walls while hunting (not furniture). LIDAR empty ghost room strongly suggests Vex—watch corner-cutting movement. Scan adjacent rooms with LIDAR; no red dots means likely Vex.

Guía de equipo

Herramientas iniciales gratis; la tienda consume objetos por trabajo.

Los objetos comprados no persisten entre trabajos.

Kit inicial

  • EMF Reader

    Locates ghost room activity and confirms EMF Level 5 evidence.

  • Thermometer

    Detects freezing temperatures—essential for ghost room discovery.

  • Spirit Box

    Two-way ghost communication in dark rooms; confirms Spirit Box evidence.

  • Video Camera

    Captures Ghost Orbs and Laser Projector silhouettes.

  • Blacklight

    Reveals handprints on surfaces and salt disturbances.

  • Spirit Book

    Place on the floor for Ghost Writing / future Inscription evidence.

  • Laser Projector

    Makes certain ghosts visible as silhouettes when they pass through the beam.

Comprar primero

  • Salt Canister

    Creates lines that trigger handprints and disprove Wraith crossings.

  • Cross

    Burns to repel hunts—critical versus Demons and high-difficulty runs.

  • Photo Camera

    Earns bonus cash from ghost, evidence, and burnt cross photos.

  • Lantern / Lighter

    Light control for Shadow, Umbra, and Nightmare encounters.

Final de juego

  • LIDAR Scanner

    Tracks movement dots—empty scans help identify Vex.

  • Defibrillator

    Revives downed teammates on high-level Nightmare teams.

  • Rock Salt Shotgun

    Ends hunts in emergencies—expensive but meta on Nightmare.

Orden de compra recomendado

Tras lo básico, mejora en este orden:

  1. 1. Cross
  2. 2. Salt Canister
  3. 3. Photo Camera
  4. 4. Lantern / Lighter
  5. 5. LIDAR Scanner
  6. 6. Defibrillator
  7. 7. Rock Salt Shotgun

Supervivencia en cacerías

Las cacerías empiezan con energía media baja (~85%). Los demonios encadenan; los revenants pausan tras una baja.

  • Agáchate y rompe línea de visión—armarios y bucles funcionan
  • Quema cruces antes de Pesadilla; los demonios amplían el radio
  • Escopeta de sal termina cacerías—lleva una en Pesadilla
  • Energía baja atrae a Keres—usa bebidas y monitores
  • Oni y Wendigo exigen identificación temprana

Sitios de trabajo

Aprende un mapa a la vez. Conocer el layout vale más que correr a ciegas.

Lincoln Street

Compact suburban house—good starter map with natural lighters in some layouts.

Lilim Lane

Features natural lantern spawns—useful for Spirit identification.

Asylum

Large multi-floor site with long sightlines; Wither visible in restrooms and guest areas.

Prison

NPC prisoners may animate during hunts; unique Wither-like tells on this map.

Office / Corporate Sites

Multiple rooms and electronics—Ghoul vs Skinwalker tests are common here.

Dificultad y recompensas

Mayor dificultad = más presión y mejor pago.

Dificultad Riesgo Recompensa
Easy Low ghost aggression, forgiving hunts, lower payouts. Best for learning evidence tools and journal workflow.
Medium Balanced hunt frequency—recommended after starter jobs. Solid cash and EXP without full Nightmare pressure.
Hard Faster hunts, evidence fades quicker, less room for mistakes. Higher payouts—bring crosses and photo camera.
Nightmare Ghost room may change (orb drift), Energy Monitor disabled in rain, maximum aggression. Top multipliers—4+ coordinated players with meta loadout recommended.

Ventajas y objetos malditos

Cartas y maldiciones añaden riesgo/recompensa para equipos veteranos.

  • El Ahorcado — doble valor al quemar cruces
  • La Emperatriz — resistencia para investigaciones largas
  • Objetos malditos fuerzan evidencia o cacerías—solo con plan
  • Peluche garantiza respuestas de caja de espíritus al levitar

Tier list meta

La amenaza varía según parche y equipo. Demonios, Oni y Entity siguen siendo pesadillas en lobby.

Abrir Tier List Maker

Crea tu propia tier list

Preguntas frecuentes

¿Cuántas evidencias necesito?

Exactamente tres únicas en el Diario. Tacha las descartadas para acotar fantasmas.

¿Por qué Skinwalker rompe mi lógica?

Falsifica orbes e imita habilidades. Confirma tres evidencias sin orbe antes de marcarlo.

¿Puedo usar chat de voz en la caja?

No. Usa el sistema de texto del juego.

¿Forma más rápida de hallar la habitación?

Termómetro bajo 0°C y picos de audio EMF.

¿Desaparecen las huellas?

Sí—según dificultad. Revisa sal y puertas rápido.

¿Cómo identificar a Vex?

LIDAR sin puntos y atraviesa paredes en cacería.

¿Mejor equipo para principiantes?

Cruz, sal, linterna, luego cámara de fotos.

¿Pesadilla en solitario?

Posible pero duro—practica en Media; Keres apunta energía baja en solo.

Actualizaciones recientes

V1.9.0

Activo en Roblox—confirma fantasmas raros en el Diario tras parches.

Inscripción

La escritura fantasma ampliará a marcas en paredes.

Vex y Keres

Vex invisible en LIDAR; Keres apunta al cazador con menos energía.