Guide fan · Non affilié à Blaqk Magic Blue
Demonology Wiki
Enquête paranormale sur Roblox : trois preuves, survivez aux chasses, identifiez 23+ fantômes via le Journal.
Sons forts, flashs et motifs sensibles possibles. Graphismes au maximum recommandés.
Aperçu du jeu
Demonology est un horror d'investigation coopératif (ou solo) par Blaqk Magic Blue. Jusqu'à six chasseurs par site.
Trouvez la pièce du fantôme, trois preuves uniques, marquez le Journal, identifiez et extrayez-vous.
- —Sorti le 12 décembre 2024
- —Huit preuves, trois par fantôme
- —Facile à Cauchemar
- —Boîte à esprits : texte uniquement, pas de vocal
L'équipement acheté est consommé à la fin du contrat.
Démarrage — 5 étapes
Boucle à répéter chaque mission :
- 01
Déployer
Rôles EMF, caméra, défense (croix/sel).
- 02
Pièce du fantôme
Thermomètre + EMF audio.
- 03
Kit de preuves
Livre, laser, boîte sans lumière, sel, caméras.
- 04
Journal
Cochez les preuves, rayez les absentes.
- 05
Extraire
Identifiez puis partez avec photos.
Touche J sur bureau pour le Journal.
Types de preuves
Huit preuves, trois par fantôme. Skinwalker peut falsifier les orbes.
Écriture fantôme → Inscription prévue.
| Evidence | Équipement | Confirmation | Erreurs |
|---|---|---|---|
| EMF Level 5 | EMF Reader | All five lights must illuminate, including the red light, with a sharp beep. Triggered when the ghost interacts, manifests, or starts a hunt near the device. | Lower EMF readings are common in the ghost room but do not count as evidence—only Level 5 confirms EMF5. |
| Handprints | Blacklight | Scan doors, windows, walls, and disturbed salt lines for green fingerprints or footprints after interactions. | Prints fade over time depending on difficulty—photograph or confirm quickly. |
| Spirit Box | Spirit Box | Use in the ghost room with lights off. Ask questions until you hear a response or see red caption text. | Roblox voice chat cannot be used for Spirit Box or Umbra Board prompts—use in-game text questions. |
| Ghost Orb | Video Camera / Head-Mounted Camera / Video Monitor | View the suspected ghost room through camera feeds for a small white orb. On Nightmare, orbs may drift if the ghost room changes. | Skinwalkers can fake Ghost Orb evidence—cross-check with a third evidence before marking. |
| Freezing Temperatures | Thermometer | Confirm when temperature drops below 0°C (32°F), or when you see breath fog, floor mist, and frozen windows in the ghost room. | Brief near-freezing spikes that rise again usually rule out Freezing Temperatures evidence. |
| Ghost Writing | Spirit Book | Place the Spirit Book on the floor in the ghost favorite room and wait for markings to appear inside. | A ghost throwing the book during a hunt can disprove writing evidence. Renaming to Inscription is planned (wall markings). |
| Laser Projector | Laser Projector + Video Camera | Place the projector in the ghost room; eligible ghosts show a faint silhouette when walking through the beam. Record via camera for confirmation. | Lower graphics to Manual level 1 if silhouettes are hard to see—reduces visual delay on some devices. |
| Wither | Observation (Flower Pot, metal, paintings) | Watch for rusting metal, wilting flowers, distorted paintings, and map decay over time—timing is random. | On the Prison map, certain NPC prisoner animations can act as Wither indicators. |
Table des fantômes
23 types listés — vérifiez après les patchs.
| Fantôme | Preuves | Force | Faiblesse | Conseil |
|---|---|---|---|---|
| Spirit |
| Can turn candle and lantern flames blue, reducing passive energy drain from lit flames. | No standout hunt modifiers—baseline ghost for learning routes. | Watch flame color during hunts; blue Holy Oil flames can confirm Spirit. |
| Wraith |
| Drains hunter energy; does not disturb salt lines. | Salt lines instantly disprove Wraith when crossed. | Lay salt early to narrow Wraith vs similar types. |
| Ghoul |
| Can hunt after Spirit Box use; does not disable electronics during hunts. | Electronic disable behavior helps distinguish from Skinwalker. | Test Spirit Box carefully—Ghoul may hunt immediately after responses. |
| Phantom |
| Very fast movement; blinks slower while hunting. | Less likely to hunt when multiple players are in line-of-sight. | Stay grouped on higher difficulties to reduce hunt frequency. |
| Shadow |
| Subtle temperature changes; less active in well-lit rooms. | Slow in lit areas, faster in darkness—control lights with Lantern. | Keep ghost room lit when possible to slow Shadow hunts. |
| Demon |
| Hunts frequently at high average energy; crosses have larger range and may float while burning. | Crosses are especially effective—spread two crosses for coverage. | Floating burning crosses indicate Demon, but Skinwalker can mimic—confirm with evidence. |
| Specter |
| Throws items often; rarely roams outside ghost room except during hunts. | Limited roaming makes ghost room identification easier. | Camp evidence tools in one room—Specter stays predictable. |
| Entity |
| Teleports between rooms and can teleport objects (smoke effect). | Rarely throws items—low interaction noise. | Use LIDAR and cameras to catch teleport smoke cues. |
| Skinwalker |
Piège: Do not mark Ghost Orb until three other evidences align—Skinwalker is designed to deceive. | Fakes Ghost Orb; mimics other ghosts abilities (Demon crosses, Spirit flames, etc.). | Four marked evidence means orb is fake; Ghoul lacks writing—use Spirit Book tests. | If three evidences plus orb match nothing, you have a Skinwalker. |
| Banshee |
| Breaks multiple windows or mirrors at once; unique hunt wail possible. | Mostly docile outside hunt windows—audio cues help ID. | Listen for glass-breaking patterns early in the job. |
| Wendigo |
| Hunts more often; prefers targeting groups. | Aggressive but identifiable via orb + writing + projector combo. | Avoid splitting the team on Nightmare when Wendigo is suspected. |
| Nightmare |
| Causes auditory hallucinations; afraid of lit rooms. | Keep lights on in ghost room to reduce activity. | Hallucinations can fake distant footsteps—trust equipment over audio alone. |
| Leviathan |
| Throws multiple objects; passively toggles lights off. | Light switching gives telltale signs during setup phase. | Watch light switches flick off without player contact. |
| Oni |
| Extremely fast during hunts; more ghost events and appearances. | Visible on Laser Projector reliably—confirm before Nightmare runs. | Prioritize projector footage; Oni is a top-tier threat on Nightmare. |
| Umbra |
| Silent footsteps; speed varies with lighting. | Slows in well-lit rooms—flood ghost room with Lantern or candles. | Pair light control with salt or cross defenses. |
| Revenant |
| Very low hunt cooldown; hunts chain when energy threshold is met. | Stops hunting after a kill until next threshold—clutch revive windows. | Do not confuse with Demon—Revenant pauses after downs, Demon chains. |
| Aswang |
| Speed increases after each kill; only ghost with both Wither and Ghost Writing. | Salt lines slow Aswang—use salt defensively during hunts. | Confirm Wither on Flower Pot or rusted metal before marking writing. |
| Dullahan |
| Appears headless in Photo Camera shots—bonus photo income. | Speed increases when hunters are in line-of-sight. | Break line-of-sight around corners during hunts. |
| Dybbuk |
| Can throw corpses; excessive chat messages may trigger hunts. | Keep party chat minimal on Dybbuk suspects. | Skinwalker can mimic corpse throws—verify Spirit Box responses. |
| Siren |
| Female model and voice; may hum in Spirit Box instead of answering. | Hum responses are a unique tell when Spirit Box is active. | Slows hunters in line-of-sight—break LOS during chases. |
| The Wisp |
| Walks through fire lines; can relight candles; hunts only from ghost room. | Fire lines do not block hunts—do not rely on fire alone. | If hunts always start inside ghost room, suspect Wisp. |
| Keres |
| Targets lowest-energy hunter; feminine Spirit Box voice; -10% speed per unique kill. | Energy Drinks and monitors counter targeting—stay above 90% in solo. | In solo, stay above 90% energy to avoid Keres interest. |
| Vex |
| Invisible on LIDAR; walks through walls while hunting (not furniture). | LIDAR empty ghost room strongly suggests Vex—watch corner-cutting movement. | Scan adjacent rooms with LIDAR; no red dots means likely Vex. |
Équipement
Starter gratuit, boutique consommée par job.
Pas de persistance entre les jobs.
Starter
-
EMF Reader
Locates ghost room activity and confirms EMF Level 5 evidence.
-
Thermometer
Detects freezing temperatures—essential for ghost room discovery.
-
Spirit Box
Two-way ghost communication in dark rooms; confirms Spirit Box evidence.
-
Video Camera
Captures Ghost Orbs and Laser Projector silhouettes.
-
Blacklight
Reveals handprints on surfaces and salt disturbances.
-
Spirit Book
Place on the floor for Ghost Writing / future Inscription evidence.
-
Laser Projector
Makes certain ghosts visible as silhouettes when they pass through the beam.
Priorité
-
Salt Canister
Creates lines that trigger handprints and disprove Wraith crossings.
-
Cross
Burns to repel hunts—critical versus Demons and high-difficulty runs.
-
Photo Camera
Earns bonus cash from ghost, evidence, and burnt cross photos.
-
Lantern / Lighter
Light control for Shadow, Umbra, and Nightmare encounters.
Fin de jeu
-
LIDAR Scanner
Tracks movement dots—empty scans help identify Vex.
-
Defibrillator
Revives downed teammates on high-level Nightmare teams.
-
Rock Salt Shotgun
Ends hunts in emergencies—expensive but meta on Nightmare.
Ordre d'achat
Après les bases :
- 1. Cross
- 2. Salt Canister
- 3. Photo Camera
- 4. Lantern / Lighter
- 5. LIDAR Scanner
- 6. Defibrillator
- 7. Rock Salt Shotgun
Survie en chasse
Seuil d'énergie ~85%.
- Cachez-vous
- Croix sur Cauchemar
- Fusil à sel d'urgence
- Keres cible faible énergie
- Oni/Wendigo = identification rapide
Sites
Un site à la fois.
Lincoln Street
Compact suburban house—good starter map with natural lighters in some layouts.
Lilim Lane
Features natural lantern spawns—useful for Spirit identification.
Asylum
Large multi-floor site with long sightlines; Wither visible in restrooms and guest areas.
Prison
NPC prisoners may animate during hunts; unique Wither-like tells on this map.
Office / Corporate Sites
Multiple rooms and electronics—Ghoul vs Skinwalker tests are common here.
Difficulté
Plus de risque, plus de récompense.
| Niveau | Risque | Gain |
|---|---|---|
| Easy | Low ghost aggression, forgiving hunts, lower payouts. | Best for learning evidence tools and journal workflow. |
| Medium | Balanced hunt frequency—recommended after starter jobs. | Solid cash and EXP without full Nightmare pressure. |
| Hard | Faster hunts, evidence fades quicker, less room for mistakes. | Higher payouts—bring crosses and photo camera. |
| Nightmare | Ghost room may change (orb drift), Energy Monitor disabled in rain, maximum aggression. | Top multipliers—4+ coordinated players with meta loadout recommended. |
Atouts maudits
Tarot et objets maudits pour équipes expérimentées.
- —Le Pendu — croix
- —L'Impératrice — endurance
- —Objets maudits = risque
- —Peluche — boîte à esprits
Tier list
Démon, Oni, Entity restent dangereux.
Tier List MakerCréer une tier list
FAQ
Combien de preuves ?
Trois uniques dans le Journal.
Skinwalker ?
Orbe faux possible — croisez trois autres preuves.
Vocal sur la boîte ?
Non, texte en jeu seulement.
Pièce du fantôme ?
Thermomètre + EMF.
Empreintes ?
Disparaissent selon la difficulté.
Vex ?
LIDAR vide, traverse les murs.
Débutant ?
Croix, sel, lanterne, appareil photo.
Solo Cauchemar ?
Difficile — entraînez-vous en Moyen.
Mises à jour
V1.9.0
Actif — vérifiez le Journal.
Inscription
Renommage prévu.
Vex & Keres
Mécaniques uniques.